Mod:  MorrowOblivion_Creatures, Version 1_1   
Game:  TES IV: Oblivion 
Requires:  Shivering Isles
	   Morrowind
	   Tribunal
	   Bloodmoon
	   Esp Converter http://morroblivion.com/files/morroblivion/ESPConverter_v0_98b.7z
	   VVardenfell Imports http://www.tesnexus.com/downloads/file.php?id=32562 
Recommended:  See the mod list in the installation section.	    	
Authors:  Anonymous Modders
	  Using resources for six creature by Hashmi1 and the Winged Twilight by Eloth                                       
Internal Release Date:  9/20/10                   
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CONTENTS                          
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1. Mod Description
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
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1. Mod Description           
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	This mod puts the following creatures back into Morrowind:
Alits
Nix Hounds
Dreughs
Cliffracers
Winged Twilights
Kwama Foragers
Kwama Workers

	There are also Shivering Isles Golden Saints, and Diseased and Blighted versions of
several of these creatures as well as Diseased and Blighted Rats.  These creatures have been 
set with Morrowind stats, spells, abilities, inventory, and sounds.

	All The leveled lists have been set to include these new creatures at the proper level
using the spawn points that already exist in Morroblivion.

	The leveled lists and spawn points for all types of Kwamas are lost in conversion.  So
this mod makes new leveled lists and places spawn points at the proper locations in all 32 egg
mines that were located.  

	The wilderness will no longer be full of nothing but rats and wild guar, and the egg
mines will be full of strange creatures once again.   

	This is sort of a generic readme for various mods involved with the Morrowind_ob.esm Project.
So some of the information may not be applicable to this particular mod.  This mod will later be
merged into the Morrowind_ob.esm Project clean universal master. 
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2. Installation
 
	Installation 
	Load Order
	Getting Silent Voice Files
	Eliminating Opening Movie About Oblivion Crisis
	Changing your Music To Morrowind Music Only 
	Fixing the Ghost Fence                         
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  	TO INSTALL:
   
     Decompress the Oblivion plug-in file "Morroblivion Content.esp" into your Oblivion\Data 
folder in File Manager.  Examine the directory trees of the compressed downloaded file and 
your Oblivion directories.  Make sure they look the same.


	TO SET LOAD ORDER:

     I used the load order below.  Load order is not very important for this mod,
although mods which change Morroblivion leveled lists and creature stats may alter the 
function of this mod.

Oblivion.esm
Morrowind_ob.esm
Tribunal_ob.esm
Bloodmoon_ob.esm
Cobl Main.esm  [Version 1.72]


Cobl Glue.esp  [Version 1.72]
Cobl Si.esp  [Version 1.63]
Cobl Tweaks.esp  [Version 1.44]
Salmo the Baker, Cobl.esp  [Version 3.08]


M.O.E. - Alternative Script Effect Icon I.esp  [Version 1]
Morroblivion_LandTexture_Grass.esp
Morroblivion Enhanced Weather default.esp
Morroblivion Region Ambience Sounds.esp
MorroblivionVampiresFix.esp
Vvardenfell_Imports.esp
GoldCoin_5_100.esp
niapet's_Morro_ob_Bug_Fix 1.0.esp
AshMonsters.esp
Vivec race for Robert's body mod.esp
MorrowOblivion_Creatures.esp		<------------------------------- THIS MOD 
Morroblivion Improved Map Markers.esp
Morroblivion Extra Houses.esp
Morroblivion AI Packages.esp
morroblivionrebuilt.esp
MorrowOblivion_Content.esp          


	TO GET DELAY AND LIP MOVEMENT FOR SILENT VOICE FILES:

     It is recommended that you use Universal Silent Voice to get delay and lip movement
for the silent dialog in this mod.  Elsewise you may try to use TES4Gecko to generate silent
voice files, but I have been having trouble with that on Morroblivion mods.


	TO GET RID OF THE OPENING MOVIE ABOUT THE OBLIVION CRISIS IF SO DESIRED:

     If you wish to get rid of the opening movie where the Emperor talks about the Oblivion 
crisis, go to Oblivion\Data\Video.  Rename "OblivionIntro" to save it as a backup.  (For example, 
you could name it XOblivionIntro.)  Copy "game studios" and paste it back into the same folder.
Rename the copy "OblivionIntro"  This makes it so you will see a short video-game company
logo screen instead of a long movie about the Oblivion main quest you won't be playing.  To 
disinstall this part, delete your copied file and rename your renamed OblivionIntro to how it was
in the beginning.  Alternately, delete the effected files to revert to hard-coded vanilla Oblivion.


     	TO SET ALL YOUR MUSIC TO MORROWIND MUSIC ONLY:

follow this procedure:
(1) Go to Oblivion\Data\Music
(2) Rename all your current folders to:

XBattle
XDungeon
XExplore
XPublic
XSpecial

This allows you to easily revert to your old music collection.
  
(2) Create new folders like this:

Battle
Dungeon
Explore
Public
Special

(3) Go to your "Data Files\|Music" folder wherever you installed Morrowind.
(4) Copy the contents of "Battle" from this directory to the "Battle" folder you created in step 2.
(5) Copy the contents of "Explore" from this directory to three separate folders you created in
step 2: (A)Dungeon (B)Explore (C) Public.
(6) This step is more involved than the last two.  Copy the contents of "Special."  Paste them to
the "Special" folder you created in step 2.  Rename the three files you moved as follows:
	morrowind title --> tes4title
	MW_Death --> death
	MW_Triumph --> success

UNINSTALLATION OF MUSIC:
(7) To change your music back to how it was, rename all the new folders such as "Battle" to "YBattle" like this:

YBattle
YDungeon
YExplore
YPublic
YSpecial

Rename all the folders starting in "X" by deleting the "X."  So the folders with all your old music
will be named like:

Battle
Dungeon
Explore
Public
Special
 

To FIX THE GHOSTFENCE:

	Download and install Morroblivion Ghostfence at http://www.tesnexus.com/downloads/file.php?id=31306
It is an .espless replacer mod.
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3. Version History    
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V 1_1     9/20/10 Increased confidance stat on several creatures.  Fixed Kwama Foragers by giving them a 
	  custom Combat Style.
V 1_0     9/19/10 Initial release.  This mod will later be merged into the Morrowind_ob.esm Project
	  clean universal master.   
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4. Conflicts, Known Issues, and Troubleshooting
_______________________________________________________________________________
	  Not all of the creatures have collision when they are dead and are therefore
not all lootable.  The models look and behave quite well, but are not exactly like
Morrowind.  If you don't like it, why don't you go play Morrowind?         

	  This mod is a WIP nowhere near completion.  There will be many things that
have not been fixed yet, and many fixes need to be tested more, debugged, and polished.

	  The silent dialog does not have sound files generated for it.  TES4Gecko
has not worked on some of the Morroblivion mods I have tried it on.  It is
recommended that you use Universal Silent Voice to get the lip movement and delay 
for the silent dialog in this mod.

	  All the Morroblivion mods tend to conflict with the other Morroblivion
mods.  If you are having problems, It is quite likely that you are having mod
conflicts.	    	  
       
          Amount of time spent play-testing has thus far not been adequate.  

          IF YOU FIND A MAJOR BUG WHICH MAKES THE MOD UNPLAYABLE, PLEASE CONTACT ME IF YOU CAN FIND ME. 
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5. Copy Status and Credits           
_______________________________________________________________________________
Credits:

BASIC INFRASTRUCTURE:
        Bethesda for making the game in an open format anyone can mod.

SECOND LEVEL INFRASTRUCTURE:
	Galadriel for the Esp Converter that made Morroblivion possible.
	Savant for Morroblivion GUI

THIRD LEVEL INFRASTRUCTURE:
	The makers of Vvardenfell Imports:
	themythofstrider
	Omegacron
	PacificMorrowind
	_____________________________________
	Chitin Armor and Weapon Set by Helborne.
	Daedric Lord Armor by Mcmuffin
	Ordinator Armor by Cyro
	Hircine Armor by Zenith92/JDfan
	waalx's broad poignard from the Nord set.
	Meshes utilized in Vvardenfell Imports
	========================================
	Ghogiel's Armor Resource by Ghogiel
	Helborne's Mesh Resource by Helborne (are we feeling redundant yet?)
	Chitin Armor and Weapon Set by Helborne.
	Ghogiel's Samurai armor
	Divine Guardian by PaleRider
	Nordic Warrior by PaleRider
	Paladin Equipment by PaleRider
	Underworld Armor by zertual pro
	Tyreal Armor by zertual pro
	Morrigan Set by jojjo
	DreadKnight Set by jojjo
	Phitt's Helmet Collection
	Ram Shield by Guncow
	Brigandine Armor by Wikinger9048
	Growlf's Hot Clothes v5 - by Growlf (just wanted to type that again)
	Alexscorpion's Deadly Shadows
	Adamantium Armor Suit by Alexscorpion
	Alexscorpion's sneaking gear
	Tda's Armoury
	Predator Mod vers. 6 by the Predator Team
	KURESE's NPR Knight Armor
	NPR's Knight Armor
	Umaril's Armor Separate by Selene310187
	"Masks" by jcarl904
	The Forgotten Shields by Painkiller_Rider
	Medieval Shields by Lhammonds
	Dark Tower Shield by Lhammonds
	Skeleton K's nightshade armor
	Skeleton K's dark illusion armor
	Luchaire's exnem warrior armor
	Ambassador of Darkness by Eyren and Robert Male version by Nivea
	Doppler's Armory - Ryu Doppler
	Her Hands Armor - Zenith92
	Helms of Legend by Shamblin Horde 
	Yaarm's fur and iron armor
	Lancillotto's butcher armor
	Hashshashin Armor v2.0 by Dimitri Mazieres
	Ranger Armor by Dimitri Mazieres
	Tel Auruhn Cuirass by Ginnungagap 
	Lich King armor by Jojjo
	Exnem's Warrior Armor
	Druid armor and weapons by tumbajamba
	Ordinator Armor by Cyro
	____________________________________
	Meshes used in Apachi Heroes store:
	JdayT
	Robert
	Promethius
	PaleRider
	Garrymorrowind
	xzibition
	skeleton K
	Sen-chan
	MC
	Najaknevrec
	KafeiDotour
	--Thanks to JDFan for the filled bookcase meshes.
	--Thanks to Mdogger, XMarkstheSpot, and Grimdeath for the guar meshes.
	--Thanks to Xiamara for the pillow meshes and textures.
	--Thanks to Ancestral Ghost for the kwama egg meshes and textures.
	--Thanks to Mikal33 for the high-res sign texture.
	Textures that were used as a guide and resource
	====================================================
	CGtextures.com
	Darknut's High Res MW armor
	Westly's Almalexia replacer.
	Ghogiels Armor Resource
	Apachi Heroes store
		
MORROBLIVION MODS AND SUCH:
	Hashmi1 for six Morrowind creature animated models.
        eloth for the Winged Twilight 				
		http://morroblivion.com/forums/morroblivion/mods/761 forum topic "creatures" 
	David Budreck for modding, merging mods, planning, play-testing, etc.
	FB for Morroblivion Rebuilt
	Savant for Ash Monsters.esp
	mr_silka for Ash Vampire beard in AshMonsters.esp
	Zenith92 for Vivec race for Robert's male body mod
	David Woolf for MorroblivionBugfixes.esp
	CoolShady for CoolShady and Nic-V's Morroblivion Expansion and CNME Bloodmoon
	Nic-V for CoolShady and Nic-V's Morroblivion Expansion and CNME Bloodmoon 
	John 117 for Morroblivion weapons and armor
	Talkie Toaster for Morroblivion AI Packages
 	Hector the Hooded for Morroblivion Extra Houses
	Pauldamasterman for Morroblivion Map Markers
	Pauldamasterman for Morroblivion Water Level Fix
	tob94 for Ghostfence-31306 on TES Nexus
	Niapet for Morroblivion bug fix 1.0
	Edwardsmd for the "Morrowind Mod Makers Manual"	 
	Elys for -Elys- Universal Silent Voice
	Magus for The Lost Alteration Spells
	Anonymous Modders for unspecified help	 
	Anybody else I forgot who was involved in making this mod and the resources it depends on. 
               
Copy Status:
          The portion of the mod made by Anonymous Modders is public domain and may be
used without asking permission and without attribution.